Wherever an alliance force moves, the scout moves ahead, clearing the way and reporting back to the main group.
Scouts usually work alone, or in pairs, and are given some of the best equipment available. Many choose the Alliance Special Issue Sniper Rifle; the ASI:50. This 50 calibre rifle is capable of stopping almost any enemy. Given the right conditions, and right shooter, it can even be used to take down vehicles.
Scouts, like all Alliance group troops, wear a wrist mounted computer, used for communication, target information, location details, as well as a host of other features. These devices are heavily encrypted, and are fitted with a pulse monitor. Should the wearer be killed, or remove the device without entering a specific code, the data is erased to stop an enemy obtaining it.
Most scouts also choose to wear some sort of visor or helmet, this is usually linked to their rifle to help them be more accurate, and will also relay information from the wrist device via a heads up display.
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This piece was done by the artist Hokunin. I love the look he has achieved with this piece. The casual, stalking pose, as if the scout is approaching her kill. I also particularly like the camouflage on the armour; its a subtle touch, but it really adds to the character. The lighting effects around the eyes are really nice too.
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In the Icarus Project, the Alliance scout is a nice and versatile unit. They come armed with an assault rifle as standard, but have access to a set of equipment that can make them quite deadly. Armed with a sniper rifle and targeter, they can be hitting on a 2+, and reducing the enemy's defence at the same time. This makes them an excellent hero killer, or perfect for taking down units with a defence of 6+
However, as they only have a low defence themselves, you'll need to rely on cover to keep them alive as long as possible. If you give them a sniper rifle, you can keep them out of reach of most weapons, and if you can find a good vantage point, they can lock down entire sections of the game table. This makes them prime targets for enemy snipers and fast moving units though.
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We hope you've enjoyed learning a little more about the Alliance scout, be sure to check out our other blog posts to learn more about the other units in the Icarus Project.
Don't forget, you can download an early build of the rules for The Icarus Project HERE.
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Until next time, happy wargaming!



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